Texturing and moving to UDK

Now that I have the AO (the perfect start) I can actually start texturing it. I’m a bit behind and should have started that maybe a week ago, but it is the easier part for me so I should be able to catch up.

I did a rough blockout of the colours and I’m quite happy with it. It will need much more work, but it’s a good start

text3 text2 text1

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Last 2 weeks

So as the last 2-3 weeks are passing I was doing some final touches to the model and the diorama. I did a particle system, following a tutorial found on the internet. It was a lot of tweeking, but in the end the result was all right. Finally found how to make screenshots in UDK, but it’s a lot of effort, so I only have a few.

Beauty Shot Wireframe

Texturing and moving to UDK

Now that I have the AO (the perfect start) I can actually start texturing it. I’m a bit behind and should have started that maybe a week ago, but it is the easier part for me so I should be able to catch up.

I did a rough blockout of the colours and I’m quite happy with it. It will need much more work, but it’s a good start.

text1 text2 text3

 

And then there is the difficult part. This is my first time I do anything in UDK, so it’s quite… new. I managed to assign all the textures and normals to the right materials and that’s something..

PS: I had some problem with UDK and it didn’t allow me to do screenshots… No screens of the process, sorry.

 

Diorama & AO Bake

I’ve started the diorama some time ago, but I’m finally happy enough with it to show it on the internet. From the start I was thinking for a diorama of a deserty place, and I’m happy with the result I have. It may have been just a bit smaller that that, but even like that is pretty nice (in my opinion).

Image

Image

This is just a rough texturing of it. I’ll need to import it in to UDK soon because the final render must be done there and I know that Maya and UDK show different results (for UDK I need stronger normals i.e.)

After that was finished I had the time to start baking (I left it for last because I was pretty sure it would take ages). I used Maya, could have used xNormal, but somehow I prefer Maya. Most of the times it gives me much better results and the only downside of it is that it takes much longer time to bake.

ao

 

Some minor mistakes, obviously since I have overlapping UVs, but this is all really easily fixed in Photoshop (as with the normals)

 

UV-ing finished

As the heading suggest, I just finished with uv-ing. this is the result.

uv-1

 

I’m really happy with how I placed the UVs for the track. It was either this or adding more tries to it to make all the segments even. Then I would be able to stack all of it in one place, but this way I can have more details and not so much repetition.

High Poly Baking 2

Some of the results, applied on the low poly model.

high6 high7

High Poly Baking

I still haven’t quite finished UVing, but I have to start doing the high poly baking. For this I used both the envelope option and the baking on plane, that I’m familiar with from the 1st term.

The envelope gave me nice results, but there are many mistakes with it that I’ll have to fix later on in Photoshop. The plane baking, on the other hand, gave me much crisper results.

Tank_PSD2

test_top_NRM

NRM_Test

UVing

I still have a lot to do in terms of high poly modeling, but time is passing by and I still havent started uv-ing. I should have done that while I was modeling the low poly, but… too late now.

uv

I hate UV-ing.

More High Poly

There’s so much detail on this tank… I’m pretty sure I’m gonna lose much of it when I bake it down, but still… It’s fun and I have quite a lot of time till deadline.

high4

The front top of the model is done.

high5

Some detail shots

Modeling High Poly

I still need to do some work for the low poly, but the rough block-out is long done, so I thought I could start doing a bit of high poly. Personally I find it much more exciting, but I haven’t done much of it.

high

This is how my tyres look. It’s really high poly, but as long as I bake it down it’s no problem.

 

high2 high3

This is a trick someone showed me. It is much easier to place half spheres in front the places you want to look as if have holes and there you go.. It only works for baking, though.